Computer Assisted Wargaming: A Defense Practitioner’s Perspective
Dr. Karl Selke and his colleagues, Mr. Paul Bussard, and Mr. Nate Fritz, will discuss the state of computer-assisted wargaming.
Computer-assisted wargaming, as a method, has endured significant abuse over the years and, as a consequence, has developed a design inflexible reputation among defense wargame practitioners. Some momentum has been gained with open source gaming engines, such as VASSAL, to support wargame visualization but tend to be clunky when used for analytic wargaming. Through his experience with the Standard Wargaming Integration and Facilitation Tool (SWIFT), Dr. Karl Selke and his colleagues, Mr. Paul Bussard, and Mr. Nate Fritz, will discuss the state of computer-assisted wargaming, good practices, and pitfalls to avoid in the quest for automation to empower defense wargaming.
Dr. Karl Selke has spent over fifteen years as a defense analyst specializing in providing insights on complex and irregular challenges. He led the design and development of the Standard Wargame Integration and Facilitation Tool (SWIFT) for the U.S. Department of Defense. As an equity manager at Group W, Dr. Selke supports multiple customers to include Office of the Secretary of Defense and the Marine Corps through the application of computer-assisted wargaming.