How to use technology in kids’ education?
Gamification methods, tech tools and UX design practices for creating an interactive learning space for students
Using technology in the classroom can improve critical thinking and creativity. With tech integration in the learning process, children not only become more engaged, they begin to take more control over their own learning, too.
During this talk, UX Designer and English Language Instructor Rishma will guide you through gamification methods, tech tools and UX design practices for creating an interactive learning space for students. Prior to implementing technology based learning strategies in language education in Japan, she was based in Trinidad & Tobago working with McCann Erickson as a Digital Strategist and UX Designer at award winning Mobile Agency, Nimbletank in London.
Key points 👉
– Gamification methods to make any activity fun and interactive.
– The UX and UI of online learning platforms and classroom materials.
– Digital storytelling and user (student) feedback.
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