Virtual Reality Storytelling Workshop with Liz Rosenthal
Discuss some of the innovative storytelling techniques being used in virtual reality with Venice VR’s Liz Rosenthal. AVAILABLE WORLDWIDE.
There are few artforms in the world right now that are going through as exciting a process of discovery and rapid innovation as virtual reality.
Whether it’s virtual reality, augmented reality or whole world building, even the types of VR seem currently unfixed and open to experimentation.
But when none of the rules are written, and the processes of filming, directing and editing are departing from traditional filmmaking in so many different ways, how should you approach non-fiction storytelling?
The options seem limitless, so join us in discussing some of the greatest explorative techniques being used right now with Liz Rosenthal, one of the lead curators of Venice Biennale’s International Film Festival’s Official Selection and Competition programme Venice VR – one of the world’s foremost incubators of this fascinating new form.
This event will be accessible worldwide. If you would like to be able to ask questions during the live event, please be sure to start at 7pm (BST) on Thursday 15 July. If you are unable to make that time, a recording of this event will be available to watch until 11:59pm (BST) on Sunday 19 July.
This event will have optional closed captions available, if needed.
MORE ABOUT LIZ ROSENTHAL
As well as being a lead curator at Venice VR, Liz is an Executive Producer of immersive content accelerator programme, CreativeXR, led by Arts Council England and Digital Catapult. She is also the CEO & Founder of trail-blazing innovation company Power to the Pixel.
At Venice Film Festival she was instumental in the launch of Venice VR in 2017, the first and only official immersive content selection and competition in an A-list festival. Venice VR has helped establish XR as a new artistic and entertainment form and has pushed the boundaries of exhibiting immersive works. In 2020 Venice was the first festival to create a globally accessible virtual world exhibition of 44 works with in real life satellite venues in 14 countries.